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Starcraft II license ManagementExpand / Collapse
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Posted 31-08-2010 14:08:41


Supreme Being

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So the problem is with the single player campaign. OK I get it.
Post #24532
Posted 31-08-2010 14:46:27
Supreme Being

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Yep, Entity...I still think your full of crap (and a LIAR). Nice try with your "Laser Tag" numbers. BTW, part of having a business degree in the US is that you take an oath of professionalism, credibility, and honesty. You might want to look in to that.
Post #24534
Posted 31-08-2010 17:21:37


Supreme Being

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Ahh, simple one too kruse, unless you have like 10+ houseaccounts, then it would get a bit messy

Anyway, I'm seeming to have a sick load time on the game on first run after the computers have been shut off for the night. But after having run it once after boot, the 2nd startup takes like 8 sec compared to the initial 90-120sec startup. Anyone know of this behaviour?

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Post #24535
Posted 31-08-2010 21:50:21
Supreme Being

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Decoy 994a (24-08-2010)
HeX (24-08-2010)
[quote]I didn't said it's "a little crazy" is crazy for a little game center like mine, plus it won't generate "thousands of dollars" for me.


I find it highly unlikely that the most popular PC game on the retail market right now would not generate a many fold return on copies purchased for your LAN center, regardless of size unless your entire center was already in the middle of a collapse.

Dude, my costumers don't play too much RTS games here that's all, so I bought two copies of Starcraft and for now that number is right because is not being played that much. Also my business is far different from yours since I live in a country where I can't charge the money most of you charge to play, yet I pay the same amount of money for games and a lot more for hardware. So for me, buying things like this for that money is impossible and ridiculous, I mean paying lot more for a tool that is not absolutly necessary than the game itself... that is crazy for me! And please note that in my previous posts I always wrote for my particular case because it's very different from yours or anyone...

And yes your are right, SL can't handle SCT2 PUFs, thanks for advice.

MedieOasen (31-08-2010)
Anyway, I'm seeming to have a sick load time on the game on first run after the computers have been shut off for the night. But after having run it once after boot, the 2nd startup takes like 8 sec compared to the initial 90-120sec startup. Anyone know of this behaviour?

Try running the game one time before you freeze the computer after install/update. That worked for me

Post #24536
Posted 01-09-2010 15:52:09
Supreme Being

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You know that you dont have to be logged in to an online account to play and save the campaign?

I created 2 menu entrys for SC2: one for multiplayer and one for singelplayer. In singelplayer there is no login and i tell the customers to use the "guest" button. to play the campaign.

The savegames are then stored into %myfiles%\starcraft II and you can handle them like any other PUF.


Post #24544
Posted 01-09-2010 16:07:46


Supreme Being

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lol omg! it's so simple I could cry

nway, back to the loading time issue. Game behaves like this even when the machines are not frozen. As in unfrozen machine, boot up, run game, sick load time, quit game and restart, nice load time. Reboot computer, run game, sick load time etc. Only first run after boot. Regardless of frozen state, thats why i'm wondering whats going on Currently the fix is to just quit the game once loaded and restart to have the logins happen. Can't set the configs to the sick load time as that would make player 2 have to wait ages after game was loaded for the info to be put in.

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Roaming the IRC channel as OrosAraba

Post #24545
Posted 01-09-2010 17:47:47


Supreme Being

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Our license management does not detect the loading screen, it waits for the timeout. So, if you have different loading speeds maybe you should go with Alomax license management.
Post #24546
Posted 01-09-2010 19:51:34
Supreme Being

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Blaumeise (01-09-2010)
You know that you dont have to be logged in to an online account to play and save the campaign?

I created 2 menu entrys for SC2: one for multiplayer and one for singelplayer. In singelplayer there is no login and i tell the customers to use the "guest" button. to play the campaign.

The savegames are then stored into %myfiles%\starcraft II and you can handle them like any other PUF.


w00t! Thank you!!

Post #24547
Posted 02-09-2010 00:12:19


Supreme Being

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Blaumeise (01-09-2010)
You know that you dont have to be logged in to an online account to play and save the campaign?

I created 2 menu entrys for SC2: one for multiplayer and one for singelplayer. In singelplayer there is no login and i tell the customers to use the "guest" button. to play the campaign.

The savegames are then stored into %myfiles%\starcraft II and you can handle them like any other PUF.




Sadly I think this is what we're going to have to resort too



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Post #24548
Posted 03-10-2010 22:06:53
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Edit : Erhm keep your tone civil please... all of you.

- Daniel, Smartlaunch
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